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Everything

01/26/12 : Roxy: Break some glass.
at MS Paint Adventures

01/26/12 : Roxy: Clear some space.
at MS Paint Adventures

01/26/12 : Roxy: Break bottle.
at MS Paint Adventures

01/26/12 : Roxy: Retrieve mutant kitten.
at MS Paint Adventures

01/25/12 : Roxy: Take cat.
at MS Paint Adventures

01/25/12 : ==>
at MS Paint Adventures

01/25/12 : Roxy: Take book.
at MS Paint Adventures

01/25/12 : ==>
at MS Paint Adventures

01/25/12 : ==>
at MS Paint Adventures

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Mechanically Separated Meat (See site here)

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A Game of the Year 2011 Poll: Results

Posted 2012-01-16 09:33:39 by mcc at Mechanically Separated Meat

CLICK HERE TO JUMP TO THE PRETTY COLOR-CODED FULL RESULTS This explanation will look a lot like that of previous years, but: Every year since 2004 I’ve been hosting this Game of the Year poll for the users of some forums I read. There are a lot of GOTY polls out there, but this one I think [...]

Game of the Year 2011: Vote Here

Posted 2012-01-09 08:57:13 by mcc at Mechanically Separated Meat

Hello anyone out there: I’ve got this Game of the Year poll that I run on some web forums I frequent. The way it works is that you rank your favorite games of the year– up to 20, though vote for as many or as few as you want– and the script will sort out [...]

My Own Footsteps

Posted 2011-12-19 04:55:28 by mcc at Mechanically Separated Meat

Ludum Dare is a periodically held competition to make a game in 48 hours. For this weekend’s Ludum Dare (theme: “Alone”), I waited until the last minute, started a game Sunday morning, and over about seven hours banged out the first and only 3D game I have ever made. It’s called My Own Footsteps and [...]

pongpongpongpongpongpongpongpong

Posted 2011-10-15 22:27:19 by mcc at Mechanically Separated Meat

Found out yesterday that (1) a group of indie games folk are crashing the IGF with a “pirate cart” of over a hundred indie games, and (2) Klik of the Month Club is doing a competition today with the theme “violate Atari’s intellectual property”. Of course I had to do something, so I made this [...]

Hey, I made a patch to hg-git

Posted 2011-09-02 09:13:05 by mcc at Mechanically Separated Meat

So this is SUPER arcane, but: I’ve been starting to use DVCS lately, and I sort of hate it, but I hate it less when I can use Mercurial to do it. Unfortunately most people doing DVCS are using Git, which means if you are using Mercurial you basically have to be using hg-git so [...]

You Don’t Fit

Posted 2011-08-22 01:53:48 by mcc at Mechanically Separated Meat

Here is a video game I made in 48 hours for the Ludum Dare competition. It is called You Don’t Fit. Download Mac version Windows version Linux version (requires SDL and Freetype) Source code You can find the Ludum Dare competition entry for the game here; feel free to check back Monday if you would like to vote on it. Thanks to [...]

Polycode (and some things I did with it)

Posted 2011-07-18 07:34:35 by mcc at Mechanically Separated Meat

So a month or two ago, indie developer Ivan Safrin released a game engine called Polycode. Ivan has been working on Polycode for several years and has been using it as the secret ingredient in some of his game releases, like TigSource Assemblee winner BitWorld. I took a look at the released version and was [...]

Drumcircle

Posted 2011-05-17 02:43:49 by mcc at Mechanically Separated Meat

This is a little music toy I made for PCs and mobile phones. Download Mac version Windows version Linux version (requires SDL and Freetype) iPhone version (or search app store for “Drumcircle RH”) Android version (requires Android 2.3) Source code What is it? Drumcircle is a radial drum machine: you place tiles corresponding to notes or drum samples, and they play as the clock [...]

Source code for Jumpman, iJumpman, and The Snap

Posted 2011-05-10 06:56:18 by mcc at Mechanically Separated Meat

I have just released the source code to my games, because why not. The source code for Jumpman and iJumpman can be found here. The source code for The Snap can be found here. The code, art and music is available under the Creative Commons “Attribution-NonCommercial 3.0 Unported” license, which means it is free to use for noncommercial [...]

Jumpcore 2

Posted 2011-04-03 10:27:05 by mcc at Mechanically Separated Meat

Short version: Here’s an open source C++ game framework that lets you write your game once and immediately have it run on Mac, Windows, Linux, iPhone and Android 2.3. It packages together all the basic libraries you need to get started with writing a game, and makes mobile porting easy by abstracting away the incompatibilities [...]

The Snap

Posted 2011-02-28 07:46:08 by mcc at Mechanically Separated Meat

A first person shooter Download (1.0, r219) Mac version Windows version Linux version (requires SDL and Freetype) How to Play The Snap is a two-player deathmatch shooter with time travel. Time in the Snap arena takes place in a loop. 20 seconds or so after the start of each game, the events of the game will begin to repeat themselves. You [...]

The Snap, development log: Day 38

Posted 2011-02-27 08:22:05 by mcc at Mechanically Separated Meat

Mac build (r212) Windows build (r212) Status: Added select-screen “previews” to the levels that didn’t have them or where they had them but they looked wrong. Fixed a bunch of visual and controls glitching. Finally got to do some playtests and concluded that just literally no one notices the subtle glow that the “you are controlling this [...]

The Snap, development log: Day 37

Posted 2011-02-26 11:16:29 by mcc at Mechanically Separated Meat

Mac build (r199) Windows build (r199) Status: Rushed one last feature in: Health drops. At periodic intervals, if the level is set up for it, there will be a flash in the time bar up top indicating a health container has just appeared somewhere on the timeline. If you get the health container, you restore some health. [...]

The Snap, development log: Day 36

Posted 2011-02-25 12:04:32 by mcc at Mechanically Separated Meat

Mac build (r188) Windows build (r188) Status: Objectively not a very big change but probably important, a complaint I’ve been getting from playtesters for a long time is that there’s all these copies of yourself on screen and you can’t keep track of which one you’re actually controlling (or, as, one report the other day pointed out, [...]

The Snap, development log: Day 35

Posted 2011-02-24 06:05:31 by mcc at Mechanically Separated Meat

Mac build (r181) Windows build (r181) Status: One more day on that increasingly-terrifyingly time-consuming controls configure screen, and I do believe I’ve fixed all the problems with it now. The controls file should save in the right place, not become garbled, your choice of auto-aim vs free-aim should be honored. As one more wrinkle I made the [...]

The Snap, development log: Day 34

Posted 2011-02-23 10:28:26 by mcc at Mechanically Separated Meat

Mac build (r179) Windows build (r179) Status: Fully featured controls config screen– you can choose gamepads in addition to the keyboard now, and you can choose whether to use auto aim mode or not. The defaults for both players have been changed to use auto aim mode (meaning, 2 players can actually play on 1 keyboard using [...]

The Snap, development log: Day 33

Posted 2011-02-22 06:31:30 by mcc at Mechanically Separated Meat

Mac build (r171) Windows build (r171) Status: Fixed various camera problems, added levels which “loop” (it seemed weird to me that the time axis looped but the x and y axes never did), added levels with gravity, allowed levels to override several other physics defaults, added custom messages for levels, added a level setting called “immortal bullets”. [...]

The Snap, development log: Day 32

Posted 2011-02-21 09:23:54 by mcc at Mechanically Separated Meat

Mac build (r151) Windows build (r151) Status: Still pretty sick and progress is very slow. A little alarmed because I’d been hoping I’d be able to use this 3 day weekend as crunch time– I’m certain I’m going to meet the deadline but I’m starting to get worried about which features will or won’t make it in. [...]

The Snap, development log: Day 31

Posted 2011-02-20 03:03:15 by mcc at Mechanically Separated Meat

Mac build (r142) Windows build (r142) Status: Was kind of sick today so didn’t get a lot done. Implemented a player config screen (unfinished, atm just press return to skip past it) and also set it up where user-created levels can be loaded. Will document how you do this later.

The Snap, development log: Day 30

Posted 2011-02-19 07:01:49 by mcc at Mechanically Separated Meat

Mac build (r137) Windows build (r137) Status: Implemented a level select screen. Fixed the sound, which was actually completely broken in yesterday’s build (well, the snap sounds were). I then took a break to contract moderate hypothermia. Note: There are some camera and other problems with the new levels.